private/classes/PwshSpectreConsole.Recording.cs
using System; using System.Globalization; using System.IO; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Text.Json; using Spectre.Console; using Spectre.Console.Rendering; using System.Collections.Generic; using System.Text.RegularExpressions; // I tried this as a powershell class but ran into the main thread being deadlocked and hanging the terminal namespace PwshSpectreConsole.Recording { // Used to generate docs // https://github.com/spectreconsole/spectre.console/blob/main/resources/scripts/Generator/Commands/AsciiCast/AsciiCastOut.cs internal class AsciiCastWriter : TextWriter { private StringBuilder _builder = new StringBuilder(); private decimal _firstTick; public AsciiCastWriter() { _firstTick = 0; } public override void Write(string value) { System.Console.Write(value); if (_firstTick == 0) { _firstTick = Environment.TickCount; } decimal tick = (Environment.TickCount - _firstTick) / 1000; _builder.Append('[').AppendFormat(CultureInfo.InvariantCulture, "{0}", tick).Append(", \"o\", \"").Append(JsonEncodedText.Encode(value)).AppendLine("\"]"); } public override Encoding Encoding => Encoding.Default; public string GetOutput() { string json = _builder.ToString(); _builder.Clear(); _firstTick = 0; return json; } } public class AsciiCastInput : IAnsiConsoleInput { private readonly Queue<(ConsoleKeyInfo?, int)> _input; private readonly Random _random = new Random(); private int _keyEntries = 0; public AsciiCastInput() { _input = new Queue<(ConsoleKeyInfo?, int)>(); } public void PushText(string input, int keypressDelayMs) { if (input is null) { throw new ArgumentNullException(nameof(input)); } foreach (var character in input) { PushCharacter(character, keypressDelayMs); } _keyEntries++; } public void PushTextWithEnter(string input, int keypressDelayMs) { PushText(input, keypressDelayMs); PushKey(ConsoleKey.Enter, keypressDelayMs); } public void PushCharacter(char input, int keypressDelayMs) { var delay = keypressDelayMs + _random.Next((int)(keypressDelayMs * -.2), (int)(keypressDelayMs * .2)); switch (input) { case '↑': PushKey(ConsoleKey.UpArrow, keypressDelayMs); break; case '↓': PushKey(ConsoleKey.DownArrow, keypressDelayMs); break; case '↲': PushKey(ConsoleKey.Enter, keypressDelayMs); break; case '¦': _input.Enqueue((null, delay)); break; default: var control = char.IsUpper(input); _input.Enqueue((new ConsoleKeyInfo(input, (ConsoleKey)input, false, false, control), delay)); break; } } public void PushKey(ConsoleKey input, int keypressDelayMs) { var delay = keypressDelayMs + _random.Next((int)(keypressDelayMs * -.2), (int)(keypressDelayMs * .2)); _input.Enqueue((new ConsoleKeyInfo((char)input, input, false, false, false), delay)); _keyEntries++; } public bool IsKeyAvailable() { return _input.Count > 0; } public ConsoleKeyInfo? ReadKey(bool intercept) { if (_input.Count == 0) { throw new InvalidOperationException("No input available."); } var result = _input.Dequeue(); System.Threading.Thread.Sleep(result.Item2); return result.Item1; } public Task<ConsoleKeyInfo?> ReadKeyAsync(bool intercept, CancellationToken cancellationToken) { return Task.FromResult(ReadKey(intercept)); } public int KeyEntries => _keyEntries; } public class RecordingConsole : IAnsiConsole { private IAnsiConsole _ansiConsole; private AsciiCastWriter _writer; private bool _quiet; public AsciiCastInput Input { get; } public RecordingConsole(int width, int height, bool quiet) { var profileEnrichment = new ProfileEnrichment(); profileEnrichment.UseDefaultEnrichers = false; var asciiCast = new AsciiCastWriter(); var output = new AnsiConsoleOutput(asciiCast); var settings = new AnsiConsoleSettings { Ansi = AnsiSupport.Yes, ColorSystem = ColorSystemSupport.TrueColor, Interactive = InteractionSupport.Yes, Enrichment = profileEnrichment, Out = output }; var console = AnsiConsole.Create(settings); console.Profile.Width = width; console.Profile.Height = height; console.Profile.Capabilities.Ansi = true; console.Profile.Capabilities.Unicode = true; console.Profile.Out = output; _quiet = quiet; _ansiConsole = console; _writer = asciiCast; Input = new AsciiCastInput(); } public string GetAsciiCastRecording(string title) { string json = _writer.GetOutput(); // count number of times [2A appears in the json var cursorUps = Regex.Matches(json, @"\[([0-9]+)A"); var countOfCursorUps = 0; foreach (Match cursorUp in cursorUps) { countOfCursorUps += int.Parse(cursorUp.Groups[1].Value); } var KeyEntries = Input.KeyEntries; var countOfNewlines = Regex.Matches(json, @"\\n").Count; var jsonStrippedOfNewlines = Regex.Replace(json, @"(\\r)?\\n", ""); var totalLines = countOfNewlines - countOfCursorUps + KeyEntries + 2; string header = $"{{\"version\": 2, \"width\": {_ansiConsole.Profile.Width}, \"height\": {totalLines}, \"title\": \"{JsonEncodedText.Encode(title)}\", \"env\": {{\"TERM\": \"Spectre.Console\"}}}}"; return $"{header}{Environment.NewLine}{json}{Environment.NewLine}"; } public Profile Profile => _ansiConsole.Profile; public IAnsiConsoleCursor Cursor => _ansiConsole.Cursor; IAnsiConsoleInput IAnsiConsole.Input => Input; public IExclusivityMode ExclusivityMode => _ansiConsole.ExclusivityMode; public RenderPipeline Pipeline => _ansiConsole.Pipeline; public void Clear(bool homeValue) { _ansiConsole.Clear(homeValue); } public void Write(IRenderable renderable) { if(_quiet) { _ansiConsole.Write(renderable); } } } } |